Status: Active
Deadline: 18 May 2021
Urban Mobility has gone through unexpected and momentous changes in 2020. COVID-19 ripped through our nations and cities bringing individual, community and societal upheaval and turmoil. Density and proximity, the very two things that make our cities the economic, cultural, intellectual, political, and innovative beating hearts of our society, were also the weakest points when faced with a new and deadly threat.
Wise medical advice led to lockdowns that inevitably saved millions of lives while freezing personal mobility. Who we are today, how we relate to each other, and how we perceive and move around our cities has changed. EIT Urban Mobility was privileged to play a small role in EU’s collective efforts to tackle the COVID-19 crisis, through the EIT Crisis Response Initiative launched by EIT. Inclusive logistics projects protecting the elderly and vulnerable were rolled out in Budapest touching thousands. New ruggedised rickshaws were designed for handicapped and reduced mobility passenger in the hilly cities of Bergamo and Bilbao. As road space was taken back for public space, citizens in five cities were able to design and manufacture their street furniture for their own public spaces. New nanotech sprays covered the surfaces our buses and metros, to ensure we got home safely.
In 2021, the EIT Community decided to launch a call for the Business Creation Programme 2022 focused on the City Challenge Areas. This year, EIT Urban Mobility will focus on five simple areas: Active Mobility, Sustainable Logistics, Energy and Mobility, Future Mobility and Creating Public Realm.
Citizen engagement projects, focusing on:
Testing or implementing innovative methodologies, tools, business models or processes through which citizens are involved or empowered in co-defining the mobility challenges and in co-creation processes
Events to be implemented in at least two cities from different Innovation Hubs, targeting or involving citizens aiming to create awareness about the role citizens and end-users can play in improving mobility for more liveable urban spaces
Documentation
The website.